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-- 作者:葛靖青001 -- 发布时间:11/5/2010 11:14:00 AM -- OpenGL学习之三:等比例缩放 函数中的第一个参数rcScreen为图像要被显示的矩形大小,第二个参数sizePicture为图像自身大小,第三个参数bCenter为是否居中显示,返回值CRect既为图像最佳显示大小。 函数如下所示: CRect RectSizeWithConstantRatio( CRect* rcScreen, CSize sizePicture, BOOL bCenter) { CRect rect(rcScreen); double dWidth = rcScreen->Width(); double dHeight = rcScreen->Height(); double dAspectRatio = dWidth/dHeight; double dPictureWidth = sizePicture.cx; double dPictureHeight = sizePicture.cy; double dPictureAspectRatio = dPictureWidth/dPictureHeight; //If the aspect ratios are the same then the screen rectangle // will do, otherwise we need to calculate the new rectangle if (dPictureAspectRatio > dAspectRatio) { int nNewHeight = (int)(dWidth/dPictureWidth*dPictureHeight); int nCenteringFactor = (rcScreen->Height() - nNewHeight) / 2; rect.SetRect( 0, nCenteringFactor, (int)dWidth, nNewHeight + nCenteringFactor); } else if (dPictureAspectRatio < dAspectRatio) { int nNewWidth = (int)(dHeight/dPictureHeight*dPictureWidth); int nCenteringFactor = (rcScreen->Width() - nNewWidth) / 2; rect.SetRect( nCenteringFactor, 0, nNewWidth + nCenteringFactor, (int)(dHeight)); } return rect; }; l 此函数的使用方法如下: { ……(部分省略) //得到屏幕大小 CRect rcScreen( 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); //得到图像尺寸 CSize sizePicture(picture.m_Width, picture.m_Height); CRect rcNewPictureRect = SizeRectWithConstantAspectRatio(&rcScreen, sizePicture, TRUE); picture.Show(&dc, rcNewPictureRect); } |
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